Escape Tales: Low Memory

Escape Tales: Low Memory

Players: 1-4, Time: 3 X 3 Hours, Age 16+

By Board & Dice

A copy of this game was sent to me by Board & Dice to review.There was no obligation to provide a positive review asked or given

Escape Tales: Low Memory is a 1-4 player, co-operative, story driven, escape room, style game published by Board & Dice. It is the follow up to the 2018 release Escape Tales: The Awakening. Before I begin, This review is spoiler free and all images are either from the very first opening of the game. Also be aware this game is rated 16+ for a reason and not just to get round CE regulation testing.

Into the Future?

Going into Escape Tales: Low Memory you are provided with very little information. Escape Tales: Low Memory takes place in 2060 and you begin the game as Elizabeth, a researcher who is having a hard time remembering anything from the past 24 hours. Over the course of the game you will complete 3 stories all based around different characters interwoven into one whole of a story.

What’s in the Box?

Inside your copy of Escape Tales: Low Memory you will find, 3 Story books, Location Cards, Game Cards, Stress Cards, Rule Book, Progress Tokens and Action Tokens.

You will also need access to a mobile phone, tablet or laptop. This is because the game uses an app to keep the puzzle answers hidden and allow you access to individual hints (or even answers if your completely stuck) as opposed to your needing to open envelopes or cut cards. What is nice though is that once you have downloaded the app you can play offline.

Progress?

Progress Tokens? They are new. Yes where as in the previous Escape Tales game you had to find the exit before moving on. This time due to the more narrative driven aspect of the story you will reach a point in each room when you are forced to move to the next location. This is irrelevant of how much of the current location you have explored.

At a total of 9 (yes nine) Hours playtime this is a long game but do not panic, you don’t need to complete the game in one sitting. There is a very simple save and resume function explained in the rule book which allows you to record your progress and get back up and running again really quickly. In fact as you play through the stories you will reach points when the game suggests you save and resume at another time.

How does it work?

Board and Dice have managed to create a very rules light games with their Escape Tales games. As in Escape Tales: The Awakening, to play a game of Escape Tales: Low Memory you.

  1. Move to a location- a location consists of 2 Tarot sized cards and a smaller map grid card. Giving a total of 12 searchable points in each location

  2. Take Tokens- Collect a specific number of action tokens.

  3. Place a token onto a grid space of the map grid card.

  4. Read out the relevant paragraph from the story book.

  5. Take associated actions, cards etc. as depicted in the book.

  6. Attempt to solve puzzles.

  7. Enter your solution in the app.

  8. Follow the directions of the app after a correct puzzle answer.

As there is no ticking clock pressure and no final score to worry about, you do not feel so reluctant to be using hints. You can even use the final hint to reveal the answer itself if you need to (yes we did on a couple of the puzzles). This also allows for the puzzles to be more intricate and brain burning.

You will very quickly realise that you are not given enough tokens to visit every space available so you will need to all work together and prioritise your options before spending tokens. However if you do run out of tokens on a location there are Stress cards (A different set for each story) which can provide you with a few more. After resolving the effect of the Stress card you will be awarded a few more this can have far reaching effects on the story though so be warned. As you would expect with a name like Stress Cards, The more you use the worse it gets for you.

The pressure builds as you move through the story due to the fact that you will be awarded progress tokens at points in the story and these can trigger moving location. Even if you have not solved all the puzzles. You need to pay attention to everything as there can be clues all over as you try to uncover the plot of this interwoven epic.

Are you a Clever Trevor?

There is definitely something for everyone in Escape Tales: Low Memory. The game consists of a good mix of puzzles ranges from the simple collect all the bits style going all the way up to the “My brain is hurting” end of the spectrum. I would certainly not be exaggerating say that most players will find themselves needing to use the apps inbuilt hints at some point on their journey.The puzzles themselves generally try to have some relationship to the story itself. Some more successfully than others. To say more would be spoiler territory.

I want to tell you a story?

The 3 interwoven story narrative works really well and while Escape Tales: Low Memory’s story is not as dark as their previous outing. I did find it an interesting and unique adventure. It reminded me of those movies where you follow different characters as they lead to the finale.

Good and Bad?

Escape Tales: Low Memory is an ambitious attempt at building on the story driven adventure play-style experienced in their previous game with. As you learn more about the story you realise every decision matters. This is something that is achieved to different levels of success.

Cons-

Some of the location card images are hard to see properly, this is quite a big issue especially as visual reference is so important. The box is plenty big enough to have allowed for larger location cards and this would have improved the playing experience greatly especially if you have 4 players all trying to see what an image is. I had hoped that following their previous outing having the same criticism levelled at it this would have been resolved.

The story for me personally was not as emotionally investing as in Escape Tales: The Awakening. The characters just did not come across as well in my opinion.

Some of the possible story endings might feel a little unsatisfactory at times.

At 9 Hours Escape Tales: Low Memory is a long game.

Pros-

The puzzles in Escape Tales: Low Memory were in my opinion much better than those from Escape Tales: The Awakening. Your mileage might differ there but these felt more cohesive.

App tells you how many cards you need for a puzzle (if you want it to).

A full 3 story experience that has some nice twists. Also each of the story segments are not overly long at just a small paragraph each normally.

No time limit meaning you can spend as long as you like on the current puzzle.

Re-playability You don’t destroy any components.

The futuristic story setting was more appealing to me than the previous setting.

Final Thoughts?

My time with Escape Tales: Low Memory was a mixed bag. I found the story to be full of promise which in my opinion it ultimately did not quite live up to. My play-through was done in a 3 sittings over 3 days and I came away feeling glad that I had completed it. But a little flat after the emotional investment in the previous outing. That being said I did find the puzzles to be of a generally higher standard this time round. Let down only by the lower than expected location card clarity.

While this game plays up to 4 (in theory more could easily join in it would just be crowded) I felt the story lent itself more to solo playing while the puzzles definitely needed more eyes (3 players at least)

The amount of content in Escape Tales: Low Memory that gives you 9 hours of story driven gameplay is phenomenal and much higher on the value for money scale than the much shorter hour long offerings of other escape room games. I do think that even with the potential to replay this game I was not engaged enough to want to go in again.

If you enjoy escape rooms style gameplay, Like the idea of a more futuristic storyline  and If you enjoyed the storytelling aspect in previous release Escape Tales: The Awakening  (you can find the review here) Then Escape Tales: Low Memory is well worth a look. Overall a good next step in the series showing that Board and Dice are invested in making this style of adventure story game a success.

You can order your copy of Escape Tales: Low Memory from,

 

Escape Tales: The Awakening

Escape Tales: The Awakening

Players: 1-4, Time: 180-360 mins, Age 16+

By Board & Dice

A copy of this game was sent to me by Board & Dice to review. There was no obligation to provide a positive review either asked or given

Escape Tales: The Awakening is a 2018, 1-4 player, co-operative, story driven, escape room, style game from Jakub Caban, Matt Dembek, and Bartosz Idzikowski, and published by Board & Dice.

Before I begin, This review is spoiler free and all images are either from the very first opening of the game or in one case images without context. Also be aware this game is rated 16+ for a reason and not just to get round CE regulation testing. It deals with some difficult subject matter including referencing suicide which could make it unsuitable for younger players. With that said here we go.

Promise or Premise?

Going into Escape Tales: The Awakening you are provided with very little information. Your daughter is in a coma for an unknown reason. The doctors are baffled and she is deteriorating. You meet a man who tells you that his child had the same thing happen. He goes on to tell you that there is a book containing a ritual that might help you but there is a cost involved (were not talking cash here either). Are you ready to do what it takes?

What’s in the Box?

Inside your copy of Escape Tales: The Awakening you will find,

A Story book, Location Cards, Game Cards, Doom Cards, Rule Book and Action Tokens.

You will also need access to a mobile phone, tablet or laptop. This is because the game uses an app to keep the puzzle answers hidden and allow you access to individual hints (or even answers if your completely stuck) as opposed to your needing to open envelopes or tear cards. What is nice though is that once you have accessed the app you can play offline.

Action Tokens?

“Action Tokens. We thought you said it was an escape room game that means there is a timer yes?” I hear you ask.

Well, no. Escape Tales: The Awakening breaks the 1hr and done mould of other escape room style games. In fact the publishers have claimed 180-360 minutes (3-6 hours!)on the side of the box and I can confirm my first play-though came in at just under 4 Hours (minus comfort break).

Do not panic, you don’t need to complete the game in one sitting either. There is a very simple save and resume function explained in the rule book which allows you to record your progress and get back up and running again really quickly.

This is how we do it?

Board and Dice have managed to create a very rules light game with Escape Tales: The Awakening. To play a game you will basically

  1. Move to a location- a location consists of 2 Tarot sized cards and a smaller map grid card.

  2. Take Tokens- Collect a specific number of action tokens.

  3. Place a token onto a grid space of the map grid card.

  4. Read out the relevant paragraph from the story book.

  5. Take associated actions, cards etc. as depicted in the book.

  6. Attempt to solve puzzles.

  7. Enter your solution in the app.

  8. Follow the directions of the app after a correct puzzle answer.

Now to be totally clear there will also be hidden steps between steps 6 and 7 which consist of get answer wrong, ask for hints, find out you need more clue cards, try again and use more hints. You can use the app to tell you how many cards you need to solve the puzzle.

As there is no ticking clock pressure and no final score to worry about, you do not feel so reluctant to be using hints. You can even use the final hint to reveal the answer itself if you need to (yes we did on a couple of the puzzles).

You will very quickly realise that you are not given enough tokens to visit every space available so the need to prioritise your choices is worth discussing before spending tokens. However if you do run out of tokens on a location there are Doom cards which can provide you with more after resolving the effect of the card. As you would expect with a name like Doom, The more you use the worse it gets for you.

The pressure builds as you move through the story due to the inability to move to another location until you have found the exit to your existing one. This is not always an obvious doorway either.

You need to pay attention to everything as there can be clues all over as you try to complete the ritual and save your daughter. Escape Tales: The Awakening has multiple endings so your choices really will matter.

I’m not in Mensa?

There is definitely something for everyone in Escape Tales: The Awakening. The mix of puzzles ranges from the simple “A+B=C” variety going all the way up to the “This card needs to lay across these two at this angle, while looking upside down” variety. I would be so bold as to say that 99% of groups will get stuck on some of the puzzles and need hints at some point.

The puzzles themselves try to have some relationship to the story itself. Some more successfully than others. To say more would be spoiler territory

It is all about the story?

The overarching story of a man trying to perform a ritual to awaken his daughter from her coma works really well. You will find yourself becoming emotionally invested in the main characters journey throughout the complex and branching storyline, containing multiple endings and decisions with far reaching consequences on the outcome of the story.

Some may find the emotional tone and some of the subject matter referenced uncomfortable. It’s a dark story with plenty of emotionally disturbing themes. However these points are in my opinion dealt with in the right way and not shoved in your face.

 Pros and Cons?

Escape Tales: The Awakening is an ambitious attempt at creating a story driven adventure in the escape room style games with a hint of Choose Your Own Adventure thrown in for good measure. This is an aim that if does to different degrees of success.

Cons-

Some of the location card images are hard to see properly, this is quite a big issue especially as visual reference is so important. The box is plenty big enough to have allowed for larger location cards and this would have improved the playing experience greatly especially if you have 4 players all trying to see what an image is.

Some of the key decision points in the game will likely be reached with incomplete or insufficient information.

Escape Tales: The Awakening is not a cheerful game.

At 3-6 Hours Escape Tales: The Awakening is a long game.

Pros-

Puzzle cards are marked with clue identifiers to help you keep them grouped.

App tells you how many cards you need for a puzzle (if you want it to).

A Mature theme not watered down for extra sales.

No time limit.

Re-playability You don’t destroy any components.

Final Thoughts?

I personally enjoyed my time with Escape Tales: The Awakening. I found the story to be thouroughly engaging with some meaningful decisions that I became emotionally invested in. My first playthrough was done in a single sitting and I came away feeling drained as the puzzles were taxing. That being said I did find some of the logic connundrums to be a bit of a stretch and a little obtuse.

In fact there was one puzzle that even after all the hints and revesling the answer I could still not see how it was worked out. This very fact stops me from reccommending this game to a solo player. You really need at least two or preferably 3 players so you can combine your thinking. That is where this style of game really shines.

With the first play of Escape Tales: The Awakening you will experience roughly 60-70% of the content. A second playthrough allowed us to experience many of the same puzzles this allowed for speedier play but was still worthwhile. I cannot see my group playing 3 times or more just to try to access the extra endings. Even saying this, the amount of content is equivilant to at least three of the Exit games so value for money is very high.

If you enjoy escape rooms style gameplay, are not put off by the storyline and tone or the need to really look hard at the cards or use a magnifying glass (which is what I did but I don’t have great eyesight any more). Then Escape Tales: The Awakening is recommended

You can order Escape Tales: The Awakening from

 

Escape the Dark Sector

ESCAPE

the

DARK SECTOR

In 2017 a company called Themeborne, released a new game going by the name of “Escape the Dark Castle”. In which you were trying to, well, Escape from a Dark Castle with lots of monsters and nasty surprises along the way. People liked it, in fact Quite a lot of people liked it. So much so that several expansions were added. Creating a fantasy set game which played in a very similar way to the choose your own adventure stories.

Fast forward to 2020 and Themeborne have returned with a new title “Escape the Dark Sector” This time we have travelled to the future and are stranded in a prison cell on a large (read huge) space station. You and up to 3 other crew mates must work together to escape your cell, find your ship and make good your escape. Sounds simple enough (ha-ha if only).

The space Station is full of rampaging cyborgs, Alien eggs, Mercenaries and possibly even a little Matrix moment. Across 3 episodes with 4 (sometimes more occasionally less) chapters in each, you will need to work as a close knit team to survive. This is not a case of “Oh poor bill did not make it, we will remember him” You all win or all lose (mostly lose in my experience).

So what’s in the box, how does it feel and is it worth getting if you already have the previous game?

Read on to find out more.

What’s in the Box”

inside Escape the Dark Sector’s game box you will find

Over 30 dice, Rules, Item cards, A set of crew cards, Chapter, Scenario and Boss, large tarot sized cards (over 80 all together) and Medical record sheets.

“So what do you do with this stuff?” I hear you ask.

You start by randomly choosing a boss card from the 5 available (this might not sound many but trust me you wont be seeing much of these cards)

then add a random selection from the various chapter cards and finally a Scenario opening.

Note:- There are only 3 opening Scenario Cards which is a shame as being the most used cards more variety would have been nice.

Once you have assembled your ‘Story’ deck you each choose a character. All 6 of the characters have strengths and weaknesses using the stats Cunning, Wisdom and Might. These are reflected in your personal crew dice.

You are then ready to begin..

The rules to Escape the Dark Sector are fairly light and easy to pick up. The game box promises you will be playing in minutes and games taking around 60 minutes to play.

For once I actually agree with the claims with the caveat that the first play through you will make a few clarification checks in the rule book. Barring a very unlucky set of dice rolls 60 minutes is pretty close. I did have one particularly useless crew who failed to escape in under 30 minutes dying horribly after some really bad decision making. But enough about my disasters is it fun?

Play my Story

How do you play Escape the Dark Sector then? You start by revealing the chosen Scenario card and reading the text aloud. This will set the scene for your adventure. After this point you will working as a team chose the crew member to lead you all into the next room. This Crew mate will reveal the next chapter and read the continuing story aloud. Quite often there will be an event that unfolds requiring that person to roll a skill test or take some damage. Following this you will all need to make a decision based on the information given. Rolling dice to try to defeat enemies, collecting items, regaining health or being the victim of some barbaric blood sport. Should you all survive you get a breather to reload guns use healing items etc. before choosing the next chapters leader and moving onto the next section before hopefully facing off against the Boss enemy and escaping in your ship.

While gloriously simple in concept there are some clever little touches. At the start of combat if you have ranged weapons you can exchange gunfire before going hand to hand to try to finish of your enemies. You can use a flanking ability to sneak up on an enemy for a surprise attack, use a medical drone to heal or make use of your cybernetic implants to give you and edge

Fun Factor!

The big question is IS IT FUN?

Before I answer that question,

Have you ever read and played a choose your own adventure book? If so you will know that the story is everything. There needs to be atmosphere, tension, immersion, OH-No moments and those all important fist pumping “get-in” moments. Without these the desire to finish the adventure is quickly lost. So are these all in Escape the Dark Sector?

Atmosphere?

In short YES although this is quite dependent on your group buying into the story premise. If your not big Sci-fi fans then a lot of the “special” moments will pass you by. That moment when you reveal Alien face-hugger eggs or the Glitch in reality al-la Matrix these and many more are present.

Immersion?

Personally I found this less successful because the artwork used while reminiscent of those C.Y.O.A. books did not quite fit the setting of card game as well. That being said it is nice artwork and is in keeping with their first game so it is consistent. I thought the dice rolling would lose some immersion but my group did not feel that at all staying immersed in our characters throughout.

Tension?

Another big fat YES bucket loads in fact. Looking at the expression of your crew mate as they revealed and started to read the next chapter card. Only to realise you were all in the deep doo-doo.

OH-NO” and “get-in”?

YES here as well rolling a bunch of dice will always create those memorable moments. Rolling big to take down a cyborg first strike or rolling badly and slipping onto some laser grids.

So Is it FUN? YES

If you like Sci-fi and don’t mind losing often to a game that is very punishing and difficult but which never feels unbeatable.

In the words of my 12 year old son when after playing his first game I asked

“What did you think?”

His response was

“I will tell you after we play again NOW!”

This is a game that will stay on my shelves and I hope to see more scenario opener cards in future expansions. Escape the Dark Sector is different enough from it’s predecessor to warrant owning both as they both scratch different parts of the same itch. I look forward to seeing where the next “Escape the Dark…..” takes us.

You can buy Escape the Dark Sector from