MoonQuake Escape

MoonQuake Escape


Breaking Games

A preview by


  • 2-6 Players
  • 45-60 minutes
  • 10+ age


You naughty naughty naughty alien! You have broken some space laws and did not say you were sorry. Off to prison with you.

You find yourself locked up and abandoned on the prison planet of Zartaclaton. Where you will have time (lots and lots of time) to ponder your poor life choices. Like getting caught for one. Suddenly the ground starts to shake violently. It is a moonquake. Who thought building a prison on a planet with an unstable core and a moon with an erratic orbit was a good idea? As the buildings start to collapse under the stress of the quake you find yourself FREE!

Unfortunately your only free of the prison the planet is being torn apart by the quakes. Your only hope is to reach the escape rocket. There is however a small problem. Well several of them to be accurate. There are several other prisoners who are out of their cells, A homicidal prison guard intent on stopping you, Permanently! and the escape rocket only has room for 1 and all the other prisoners know it. Use whatever means necessary to stop the other inmates and get to the rocket first while avoiding the guard. Make sure you have enough energy to blast off before it is too late!


Inside Breaking Game’s distinct orange heavy box art of MoonQuake Escape you will find,

  • Rulebook,
  • Standees + Stands,
  • Status cards with sliders,
  • Moon orbit token and spinner,
  • Die,
  • Phase marker,
  • 3D board,
  • Cards.


First thing to say about the components in MoonQuake escape is that they are fun. As is signature to Breaking Games releases expect lots of Orange in the colour scheme. With plenty of delightful artwork to look at it is very “kid-safe” but not childish. Everything looks and feels nice but not over the top. The board is a 3D revolving affair with folding corners to allow for safe storage. It has a novel orbiting Moon which acts as an energy supply spinner and player marker. All of this serves to make MoonQuake Escape visually accessible to non hobby gamers which is something that can only be considered a positive.


Playing MoonQuake Escape follows an easy to learn and teach, turns broken into phases system. There are 4 phases to a turn or round,

  • MoonQuake→ Resolve orbit cards from previous round. This also acts as turn order decider (clockwise or anticlockwise), Moon moves and spins to allocate charges and planet rings are revolved.
  • Escape→ Alien movement and draw phase.
  • Action→ Take actions based on your locations bonus ability spending energy to do so. This phase allows you to shoot other players, move, spy, steal and use or ready equipment.
  • Guard→ Guard moves or shoots.


Initially when you look at MoonQuake you will think kids game. Do not let it fool you it hides a level of light strategy and gentle take that. All of which will allow young Timmy to stick it to grandad with a Grenade Launcher. While still offering a fair level of play for a board game meet-up evening.


I am not sure how much table time this would get with a regular games group, who would probably be looking at heavier weight games. I have enjoyed playing MoonQuake Escape to review. I would consider it to be a nice gateway or family rainy afternoon game. Would I give it a space on my “Games to play with the kids” shelf? Not sure is the honest answer. As another Breaking games title “Asking for Trobils” currently has that spot on the shelf. One small niggle I did have is that the connector of the planet rings to the board is mostly cardboard. This brings in an element of durability question to the frame.



  • Great for kids and families.
  • Meet-up suitable.
  • Light weight and Gateway.
  • Great fun art. Orange.

  • Durability.
  • Too light for some.
  • No minis.

I was provided with a copy of MoonQuake Escape to preview as part of the BGE group. I have now passed this copy on to another reviewer in the group. This has no bearing on my review or my final thoughts on the game.

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